
If you choose V-Ray RT (GPU), please note that we will use your settings for "V-Ray GPU Render Device" - depending on whether you choose CUDA or RTX, the same engine will be used to render the project. Our system will use the same devices on our cloud farm to render your project according to your preferences. If our plugin detects any special characters, it will convert them to "_" including output paths. If your scene contains such characters, it's always best to change them. Scene name and output paths should not contain any non-standard system characters like / \ " % # ? or language specific non-ASCII characters such as from the Cyrillic or Korean alphabet.Multiple cameras in one scene - our plugin supports this setup for stills, camera animation and full animation.Render region should be off, however, should you require it, you can turn it on and omit our plugin’s warning.This includes 3ds Max main output, V-Ray frame buffer, V-Ray RAW image, Corona & Mental Ray outputs and render elements.


Make sure that your scene does not contain any missing assets and caches.If you are using multi-camera scene you can set different frame ranges for each camera in our plugin. You can select between all available options (single, active time segment, range or selected frames). Set the right resolution, file format with output path and cameras to render.

Open your scene in 3ds Max and prepare it for rendering on a render farm. Prepare the scene (global setup for all 3ds Max render engines)
